What is Mobile First?The Mobile-first approach is a principle of progressive improvement. It is the ideology that mobile design because it is the most difficult, must be done first. Once the mobile design questions are answered, designing for other devices will be easier. This comes down to one fact, the smallest of designs will have only the essential features, so you will immediately have designed the heart of your UX or user experience. The opposite approach is to start from the desktop design. This incorporates all the complexities from the start and then removes them later for smaller devices. The problem with this gradual degradation is that when the all-inclusive design is built from scratch, the core and supplemental elements merge and become more difficult to distinguish and separate.
Why is the principle of “Mobile First” so important in the design of digital products?As we mentioned earlier, there are tangible reasons to believe that the “mobile-first” principle is important in product design. It is because of the explosion of mobile phone use. 1. The use of mobile Internet has surpassed the use of the desktop in 2016. 2. People spend more and more time on the Internet from their mobile phones. 3. In early 2012, sales of smartphones exceeded those of computers. The explosion of mobile urges designers to pay extra attention to the mobile experience and to follow the “mobile-first” rule in product design.
The Mobile-First design processWe will describe a process that helps us in our designs. As usual, wireframing is a recommended initial step to structure your design more efficiently. When prototyping, we use the breakpoint or breakpoint menu that streamlines the process of moving to different screen sizes, starting with the smallest.
Our process follows these steps:
1. Inventory of contents
2. Visual hierarchy
3. Design with the smallest breakpoints and then scale
4. Expand touch targetsFingers are much wider than the pixel-accurate mouse cursors, and therefore need larger elements to click on. At this time, Apple recommends 44 square pixels for touch targets. Give hyperlinks a lot of space, and slightly enlarge the buttons, making sure there is enough space around all the interactive elements.
5. Don’t count on the “hovers”
6. Mobile users are used to movement and minimum control within their experience
7. Avoid big graphics
8. Try it on a real deviceNothing is better than discovering for yourself the level of usability of a website. Get away from your desktop or laptop computer and test your product on a real phone or tablet. Is it easy to navigate? Is it optimally loaded? Are the text and graphics easy to read? This has been our introduction to Mobile First. If you have additional questions or want to develop a website that is perfectly displayed on mobile devices, we can help you.
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