Mockup

To refresh your memory - or introduce the concept - I am going to explain what a Mockup is and it’s importance. Then we will take a look at a simple example that will help you understand the concept better
mockup

Definition

Typically Hi-Fi Mockups, or prototypes, reflect the design options for color schemes, layouts, typography, iconography, navigation visuals, and the overall atmosphere of the product. In addition to setting aside time to answer important visual questions, these models have other benefits:
Intuitive for the User – Thanks to their greater fidelity, mockups require less context than lo-fi documents such as wireframes. Those interested can easily see the final product.
Realistic perspective – It is one thing for the visual decisions to be made, but it is another to see them all working together in a close to the final way. Models can help reveal problems that are not so apparent on paper (for example, collisions of colors, or minor details that go unnoticed). Early revisions – It is easier to make revisions on a mockup than in the last stages of coding (as long as the mockup itself is not coded). During the design process, the models come at the end of the low-fidelity phase and the beginning of the high-fidelity phase. This could mean different things for different methods. For example, a mockup could be made immediately after the wireframe, or it could be postponed until after some lo-fi prototyping.

Types of Mockups

We can divide mockup tools into three different types – graphic design software, mockup apps, and coded mockups – each with their own advantages and disadvantages.

Graphic design software

Due to the emphasis on the visual, some designers prefer to build mockups in the graphic design software they are most familiar with. Software like Photoshop is built to create pixelated images. The drawback is that these programs do not allow us to add interactions to the mockups (that’s why we decided to integrate them with Photoshop and Sketch). The other downside is that you need to know how to use the software, which is often complex since it is designed for more visual manipulation than simple mockup creation. Unless your mockups require the highest fidelity possible, graphic design software can be overkill.

Mockup and wireframe applications

Tools created specifically for designing digital products, such as Adobe XD, Invision, or Sketch, built on existing experience with classic tools like Photoshop.
 

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